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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2008.07.11 08:05:00 -
[1]
Without greater range and a fuel bay they cannot reach their intended function as they cannot reach enemy territory.
For supply purposes we need a covert ops transport. This could just be a higher level transport, say level 3. Covert Ops Transport, it can jump with the Black Ops Battleship. It should just be a higher level transport and not a separate skill. However add the ability to fly a covert ops frigate to the prerequisite to fly the actual ship.
The Covert Ops Transport should have 3 Hi Slots (no turret or launcher hardpoints)...primarily to allow a salvager, tractor beam and cover ops cloak. Mid and Low slots should be probably 2 or 3. 2 rig slots. Cargo capacity about 1/2 of the current blockade runner. handling on par with a blockade runner.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.11 09:32:00 -
[2]
One complaint is that you can't haul the loot due to fuel requirements. The Black Ops Battleship still has to jump, I'm suggesting that perhaps we need another ship to fulfill the role to collect the loot and such from such ops thus alleviating the problem. The Transport in itself can't jump on its own, it would only be able to jump just like the covert ops frigates with the Black Ops battleship.
It could be used to carry additional fuel as well or additional ammunition or a combination of the two thus extending the black ops operational ability.
The largest problem with the Black Ops Battleship itself is it lacks the range to reach many systems. It also has a small cargo capacity relative to the fuel needed. The small cargo capacity affects more than just its jumping though it limits ammunition for the operation making it hard to operate for extended periods of time even if it can make it to enemy space. A covert ops transport would help alleviate that problem.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.11 09:33:00 -
[3]
Originally by: Lord WarATron
Originally by: Mecinia Lua Without greater range and a fuel bay they cannot reach their intended function as they cannot reach enemy territory.
What is their intended function? I have yet to see a single pvper actually define how to use a black ops even if it could jump further (which is no bad thing).
My Cargo Expander Redeemer can benifit from such, since if thats all that is changeing, then all black ops will become are Jumpdrive haulers. With most alliances bridge networks the way that they are, you can jump all the way from deep 0.0 via pos cyno's or bridges to 1j from hihgsec and if the gate does not have a bubble up, just though to highsec. On the return journy, skip all camps by jumping straight to a pos cyno from high sec and bridge/pos cyno yourself back solo. Is that their intended function? Because thats all they are going to be used for if changing jump ranges is the only function.
There function was to strike into enemy space with small commando raids, something they can't do right now due to constraints of jump range, fuel and ammunition reserves.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.11 09:57:00 -
[4]
The ability to jump into a system and hit soft targets without necessarily having to contend with the gatecamps in between. (Cynojammers I still believe should block them :) )
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2008.07.11 18:44:00 -
[5]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2008 10:54:05
Originally by: Mecinia Lua The ability to jump into a system and hit soft targets without necessarily having to contend with the gatecamps in between. (Cynojammers I still believe should block them :) )
Jump to what - is the enemy going to open you a cyno? What is a "Soft target"? I am not trying to be defficult here, I am pointing out the fact that these ships are useless for raiding roles. If CCP called these kung-fu ships, then people would still be like "OMG, its the best beause it has the word kung fu in it, so we can kung fu our enemies". Its like Stealth Bombers, there are people today who think Stealth Bombers are the best simply because they somehow think it has real life connection.
My friend, I have done many solo and "commando" raids. Such raids rely upon speed. If you are not fast, the mark will see you in local and warp out or dock up. Or even logoff before being agressed or call for backup. Your commando raids are actualy what current nanogangs or cloaking nanogangs do. They can charge in commando style, kill people fast and run back to safety.
If you genuinly beleive that a Black Ops pilot will somehow send a recon or cov ops to destination then you may as well send a nanogang though. If all that happens with these ships is extra Fuel, then all people are going to do is use them as cheap jumpdrive haulers insted of pvp.
And pvp is the point of these things.
Sometimes its better to work in small steps rather than big leaps at once. THey'll have to have one covert ops or recon ahead in order to open the cyno.
A Stealth Bomber is best used for an alpha strike when the person is already distracted. If you stay to shoot more than twice your most likely dead.
THe problem from CCPs viewpoint is that if they make it the equal of a t1 Battleship even, then the defender will have little to no chance. It is better to boost in small ways first and see how it affects it rather than a large boost at once.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
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